VA-11 Hall-A Bar POS System

UI Design Case Study

A specialized Point of Sale (POS) system designed specifically for bartenders at the fictional cyberpunk bar VA-11 Hall-A. This project reimagines traditional restaurant POS interfaces to address the unique workflow and needs of bartenders in a high-volume, fast-paced environment.

15+
Screens Designed
8
Key Features
15
User Flows
1
Cyberpunk Vibe
VA-11 Hall-A POS Interface

Project Overview

The Challenge

Most POS systems are designed for restaurant environments with table management as a core feature. However, bars have fundamentally different needs centered around tab management, quick drink ordering, and rapid payment processing.

This project required designing a system specifically tailored to bartenders' unique workflow.

My Approach

I conducted user research on bar operations, analyzed existing POS systems, and identified key pain points in bartender workflows. The design prioritizes speed, intuitive navigation, and a cyberpunk aesthetic that matches the VA-11 Hall-A universe.

Key Objectives

  • Streamline tab management for multiple customers
  • Enable rapid drink ordering with minimal clicks
  • Create an order history system for fast referencing
  • Design for high-pressure, fast-paced environments
  • Incorporate a cyberpunk aesthetic consistent with the bar's theme

Theme Inspiration

A girl and a dog are depicted on the left in a purple, sci-fi, retro anime style. On the right is a bartending interface for mixing drinks.

Screenshot from game titled "VA11-Hall-A."

A compendium of the different drinks available to make in the game is on the left side, with a bartending interface on the right.

Screenshot from game titled "VA11-Hall-A."


Research & Discovery

1. Tab-Centric Workflow

Unlike restaurants where tables are stationary, bar customers often move around, making tab management the central organizing principle. The interface needed to prioritize quick tab creation, modification, and payment above all else.

Research Insight

Bartenders need to process transactions in under 10 seconds during peak hours, requiring extremely efficient tab management workflows.

Tab management interface

2. Rapid Drink Selection

Bartenders need to access common drinks instantly without scrolling through complex menus. I designed a customizable quick-select panel with favorite drinks and recent orders for maximum efficiency.

Research Insight

Bartenders rely heavily on muscle memory and quick access to frequently ordered drinks, with most service during peak hours involving repetitive orders of popular menu items rather than complex custom drinks.

Drink selection interface

3. Order History & Recall System

Bartenders often need to quickly resolve payment disputes, process refunds, or verify previous transactions when customers have questions about their bills. Traditional systems make this difficult by burying transaction details deep in complex menus, forcing staff to navigate away from current orders during busy service periods.

Research Insight

Quick access to complete transaction history—including payment methods, timestamps, and order details—is essential for resolving customer disputes efficiently without disrupting service flow during peak hours.

Vertical-scrolling order history table.

Design Process

Research & Analysis

Studied existing POS systems, identified bar-specific needs, and analyzed bartender workflows during different service volumes.

Wireframing

Created low-fidelity wireframes focusing on tab management, quick ordering, and payment processing workflows.

Visual Design

Developed a cyberpunk aesthetic with neon accents, dark backgrounds, and futuristic elements that match the VA-11 Hall-A universe.

Prototyping

Built interactive prototypes in Figma with complex interactions and transitions to simulate the actual user experience.

Final Design

A dashboard that displays a navigation bar with 4 buttons, current order information, and a catalog of drinks with various filters that can be added to the order.

A dashboard that displays a navigation bar with 4 buttons, current order information, and a catalog of drinks with various filters that can be added to the order.

A popup window that displays a graphic of the BloomLight drink, along with various drink customization options.

A popup window that displays a graphic of the BloomLight drink, along with various drink customization options.

A dashboard that displays current and historical tabs being kept at the venue.

A dashboard that displays current and historical tabs being kept at the venue.

An individual tab's information that allows for viewing and editing of the information.

An individual tab's information that allows for viewing and editing of the information.

A vertical-scrolling catalog that displays comprehensive order history

A vertical-scrolling catalog that displays comprehensive order history.

4 different confirmation popups that may appear on click of various functions such as payment confirmation; select yes or no.

Various confirmation popups that may appear on click of various functions.


Key Features

Tab Management

Quick creation and navigation between customer tabs with real-time order tracking and payment status.

Quick Order Panel

Customizable drink shortcuts and recent orders for rapid selection during busy periods.

Order history

Comprehensive order history is available for view straight from the navbar.

flexible Payment methods

Easy bill splitting for groups with multiple payment methods and itemized receipts; can put an order on hold; can cancel order.

Time & User Visibility

The current time and current logged in user is visible at all times at the top of the POS.

Cyberpunk Aesthetic

Visual design that matches the futuristic, neon-drenched world of VA-11 Hall-A.


Reflection

This project challenged me to think deeply about specialized user needs and how interface design must adapt to different environments. While restaurant POS systems focus on table management, bar systems require tab-centric thinking and rapid drink ordering capabilities.

The most valuable insight was understanding how bartenders' cognitive load increases during peak hours, requiring an interface that minimizes decision-making and maximizes muscle memory. The customizable quick-select panel became the cornerstone of this design.

If I were to expand this project, I would conduct usability testing with actual bartenders to refine the workflows further. I'd also explore integration with mobile ordering systems and develop a companion app for customers to place orders directly from their seats.